Admirals may be assigned to fleets to improve offensive and defensive combat abilities proportional to their skill level and provide the benefits and bonuses of any individual traits they may have.įleets usually begin the game docked in naval bases. Fleets can also be ordered to engage the enemy or to avoid combat. Orders can specify how sensitive the fleet is to damage and they will return to their home base to repair automatically when predetermined damage levels are reached (it is also possible to order damaged ships to automatically break off and return to the fleet's home port to repair while the main fleet continues its mission - once repaired, these ships will later rejoin the fleet automatically). A single fleet can cover at most three adjacent regions, combining them into one large patrol area. Naval combat is mostly automated through mission orders assigned to fleets and to be carried out in particular sea regions. Each new ship produced is either automatically assigned to a designated existing fleet or to a new fleet of its own in a naval base that may also be specified by the player. It is the fleet that carries out naval missions and naval combat, and while the individual ships in those fleets can gain experience or be sunk, they are at all times assigned to a fleet and take action in the game as part of a fleet until sunk or scrapped (i.e. While these fleets are made up of individual ships of different classes which can be named and customized, in order to use them at all they must be assigned to fleets. The basic functional unit for naval forces in Hearts of Iron IV is the fleet. *info on naval combat, and more detailed info on the naval missions
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